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Today, we're going to take it quite easy.

I also have to take it a little easy because my voice may be petering out, if I'm not careful.

We're going to apply today what we have learned, so there is nothing new but its applications.

And that's important —

things that... you can let it sink in.

We have here a trajectory of a golf ball or a tennis ball in 26.100.

We shoot it up at an angle alpha.

The horizontal component in the x direction is v zero cosine alpha and the vertical component is v zero sine alpha.

It reaches the highest point at P and it returns to the ground at point S.

This is the increasing y direction and this is the increasing x direction.

We're going to use, very heavily, the equations that you see here that are so familiar with us.

These are the one-dimensional equations in x direction where there is no acceleration and the one-dimensional equations in the y direction where there is acceleration.

In order to use these equations we need all these constants —

x zero, v zero x and v zero y.

We have seen those last time.

I choose for x zero...

I choose zero arbitrarily.

Also for y zero.

The velocity in the x direction will never change.

This v zero x will always remain v zero cosine alpha.

The velocity in the y direction, however, in the beginning at t equals zero is v zero sine alpha.

And that one will change, because there is here this t and that's why the velocity is going to change.

This t will do it.

And the acceleration in the y direction —

since this is increasing value of y —

is going to be negative 9.8.

Since I call always 9.8 plus...

since I always call g "plus 9.8," this is minus g.

I now want to ask first the question that you may never have seen answered: what is the shape of this? Well, we can go to equation number three there and we can write down this equation number three: That y, as a function of time, equals v zero yt so it is v zero sine alpha times t minus one-half gt squared.

That's the equation in y.

I go to equation number one and I write down x —

at any moment in time —

equals v zero z times t so that is v zero cosine alpha times t.

Now I eliminate t, and the best way to do that is to do it here —

to write for t, x divided by v zero cosine alpha.

Now I can drop all subindexes t because we're now going to see x versus y.

We're going to eliminate t.

So this time here, I'm going to substitute in here and in there and so I'm going to get y equals...

There's a v zero here and there's a v zero there that cancels.

There's a sine alpha here and a cosine alpha there that makes it a tangent of alpha.

And then I have here the x and I get minus one-half g times this squared —

x squared divided by v zero cosine alpha squared.

And now look very carefully.

Y is a constant times x minus another constant times x squared.

That is a parabola.

It's a second-order equation in x, and is a parabola and a parabola has this shape.

So you so see now, by eliminating the time that we have here a parabola.

Now I want to massage this quite a bit further today.

I would like to know at what time the object here comes to a halt to its highest point.

It comes to a halt in the y direction.

It comes to a highest point and I want to know how high that is.

Well, the best way to do is to go to equation four and you say, to equation four, "When are you zero?"

I also have to take it a little easy because my voice may be petering out, if I'm not careful.

We're going to apply today what we have learned, so there is nothing new but its applications.

And that's important —

things that... you can let it sink in.

We have here a trajectory of a golf ball or a tennis ball in 26.100.

We shoot it up at an angle alpha.

The horizontal component in the x direction is v zero cosine alpha and the vertical component is v zero sine alpha.

It reaches the highest point at P and it returns to the ground at point S.

This is the increasing y direction and this is the increasing x direction.

We're going to use, very heavily, the equations that you see here that are so familiar with us.

These are the one-dimensional equations in x direction where there is no acceleration and the one-dimensional equations in the y direction where there is acceleration.

In order to use these equations we need all these constants —

x zero, v zero x and v zero y.

We have seen those last time.

I choose for x zero...

I choose zero arbitrarily.

Also for y zero.

The velocity in the x direction will never change.

This v zero x will always remain v zero cosine alpha.

The velocity in the y direction, however, in the beginning at t equals zero is v zero sine alpha.

And that one will change, because there is here this t and that's why the velocity is going to change.

This t will do it.

And the acceleration in the y direction —

since this is increasing value of y —

is going to be negative 9.8.

Since I call always 9.8 plus...

since I always call g "plus 9.8," this is minus g.

I now want to ask first the question that you may never have seen answered: what is the shape of this? Well, we can go to equation number three there and we can write down this equation number three: That y, as a function of time, equals v zero yt so it is v zero sine alpha times t minus one-half gt squared.

That's the equation in y.

I go to equation number one and I write down x —

at any moment in time —

equals v zero z times t so that is v zero cosine alpha times t.

Now I eliminate t, and the best way to do that is to do it here —

to write for t, x divided by v zero cosine alpha.

Now I can drop all subindexes t because we're now going to see x versus y.

We're going to eliminate t.

So this time here, I'm going to substitute in here and in there and so I'm going to get y equals...

There's a v zero here and there's a v zero there that cancels.

There's a sine alpha here and a cosine alpha there that makes it a tangent of alpha.

And then I have here the x and I get minus one-half g times this squared —

x squared divided by v zero cosine alpha squared.

And now look very carefully.

Y is a constant times x minus another constant times x squared.

That is a parabola.

It's a second-order equation in x, and is a parabola and a parabola has this shape.

So you so see now, by eliminating the time that we have here a parabola.

Now I want to massage this quite a bit further today.

I would like to know at what time the object here comes to a halt to its highest point.

It comes to a halt in the y direction.

It comes to a highest point and I want to know how high that is.

Well, the best way to do is to go to equation four and you say, to equation four, "When are you zero?"

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